Tanya simonBug 649012 - Fail mochitest-plains which use flaky timeouts (setTimeout(x) for x > 0); r=ted We are white-listing the existing set of tests that use setTimeout like this.
Download: GLSL_Lighting.tar.gz (Linux Makefile, thanks to Liran Nuna) (If you create a project/makefile for a different platform/compiler, please send it to: christen(at)clockworkcoders.com and I will put it here.)
1211 static void shader_glsl_load_np2fixup_constants(const struct glsl_ps_program *ps, 1212 const struct wined3d_gl_info *gl_info, const struct wined3d_state *state)

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Why GLSL? "Fixed functionality" can only get you so far. - Linear transformations - Gouraud Shading - Limited operators multi-texturing. Inventing APIs for advanced features becomes more and more and...

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GLSL is a strictly typed language, and every variable is given a type when it is declared. GLSL has built-in types to represent scalars (that is, single values), vectors, and matrices. The scalar types are float, int, and bool.
May 16, 2017 · See the Pen shadow by multiple lights by aadebdeb (@aadebdeb) on CodePen. #define PI 3.14159265359 #define TWO_PI PI * 2.0 #define HALF_PI PI / 2.0 precision mediump float; uniform float u_time; uniform vec2 u_mouse; uniform vec2 u_resolution; struct Camera { vec3 position; vec3 ray; }; struct Light…

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If I change the function to use an out parameter instead of returning the struct as a value it also works. Also if I copy the return value to a temporary then return it, it then works. So returning values from GLSL functions seems to be something I can't currently rely on unless via out parameters :-/

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/* * Copyright (C) 2006 Robert Geist * All rights reserved. */ #define GL_GLEXT_PROTOTYPES 1 #include #include #include #include #include #include #include #include # ...

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I am using core OpenGL to draw fonts. This works when I do just one font set at a time. Now I am trying to use three different sets in an array. I have this structure: struct _sdf_Vertex { glm:: Microsoft outlook 2016 download 64 bit.